Tom van Dijk
Now There Be Goblins - Level Design Tool
In this tool you can easily create different groups for different types of assets. For example, you can create a group for trees and add different variations of trees to this group. After that you can adjust various values in the menu such as scale and rotation, these values can later be used in other functions of the tool.
One of these other functions is to "paint" assets in your scene. This makes it easy to spread assets across your level while adding diversity and randomness using the values in the tool menu. If you’re not happy with the randomisation of the placed assets, you can also select the assets you want to change and randomise them again within the tool. It’s also possible to change the values of the scale and rotation separately for this function.
- Artist statement; wat is je specialisme, wat maakt jouw werk uniek?
My passion lies in creating efficient, unique and eye-pleasing assets in combination with creating the most efficient workflow possible. As a Technical Artist I specialize in implementation, shaders, lighting and overall game efficiency where I mainly focus on VR-games and experiences.
- Wat zijn je ambities? Wat wil je over vijf jaar bereikt hebben?
Ever since the Oculus DK1 came on the market, I have been fascinated with Virtual Reality. This fascination has ensured that during my studies I experimented a lot with Virtual Reality and thus gained a lot of experience.
During Project Vrij III I took the opportunity to apply all the experience I learned from previous projects to make a real Virtual Reality game together with two fellow students. This project was a great success for us and we decided to continue with this during our graduation. This success has also led us to founding our own Indie Game studio ‘Shocktopus Games’ to release the game "Now There Be Goblins".
During my career, I hope to be able to fully focus on making Virtual Reality games. - Wat is het belangrijkste dat je hebt geleerd tijdens je studie?
During my study I learned that your design skills are just as important as your technical skills and that you sometimes have to make compromises with your teammates and/or your customer(s). I also learned that it is important to be able to work closely with other game artist, but also with other expertises such as game developers and designers.