Yamir Oldenburg
Now There Be Goblins
Games en Interactie, Game DesignInteractie en games, Game Design, Game Development, Level Design, Indie game, Software
During my graduation project I worked on creating the game design for Now There Be Goblins, while also continuing to improve and change the current prototype into a playable demo for the target audience.
- Artist statement; wat is je specialisme, wat maakt jouw werk uniek?
In 2016 I started studying Game Design at the HKU with a passion for elegant games with a clear goal in mind. I loved games that were able to set a mood or provoke a reaction from the player. To this day, this is basis on which I design games.
- Wat zijn je ambities? Wat wil je over vijf jaar bereikt hebben?
I'm currently founding my own company to release a Virtual Reality game combining the satisfying interactive freedom of VR and traditional game progression.
With releasing this project I want to kickstart my carreer as a game designer with a focus on attention to detail, ability to create highly polished and elegant gameplay and the creation of meaningful experiences. - Wat is het belangrijkste dat je hebt geleerd tijdens je studie?
During my study at HKU I developed all the skills necessary to be able to create these experiences.
- Overzicht van publicaties / exposities / prijzen / concerten / voorstellingen etc.
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